Zachary Reinhardt: Environment Artist
Cell: 214-504-4235
Email: zacharyreinhardt@yahoo.com
Objective
To obtain employment as an Environment Artist in a workplace that will allow me to challenge and expand my artistic abilities.
Education
Bachelors of Science in Computer Animation
FullSail University, Orlando FL
Summer 2007 - 2009
Employment
Game Artist, Adayana Government Group
November 2009 - June 2011. July - August 2011 (contract)
3D Environmental Artist for online courses and educational game ware.- Created art for video game software designed for interactive learning for the US Military and other clients.
- Work included 3d Modeling, Uv Mapping, and texturing assets to be used in game engines.
- Sculpt high-res models for Normal/AO baking.
- Responsible for setting up environments in the Unity3d Engine. (Lighting, object placement, etc...)
Freelance Environment Artist
September 2009
- Modeling, texturing and lighting virtual sets for Sports Entertainment Company.
- Rendered the scene using Maya's Mental Ray Renderer.
- Work included making the whole backdrop for the Sports Entertainment Company.
Programs
Autodesk Maya
- Hard Surface and Organic Modeling (High / Low Resolution), Texturing, UV Mapping, Lighting, Rendering
Autodesk 3ds Max
- Modeling, Texturing, UV Mapping
Adobe Photoshop
- Hand-Painted and Photo-Sourced Textures, Concept, Design and Illustration
Pixologic ZBrush
- Sculpting for high resolution models
Auxiliary Applications
- Unity, Unreal Editor 3, xNormal, Crazy Bump
Adobe After Effects
- Post-Production, Compositing