Zachary Reinhardt: Environment Artist
Cell: 214-504-4235
Email: zacharyreinhardt@yahoo.com

Objective

To obtain employment as an Environment Artist in a workplace that will allow me to challenge and expand my artistic abilities.

Education

Bachelors of Science in Computer Animation
FullSail University, Orlando FL
Summer 2007 - 2009

Employment

Game Artist, Adayana Government Group

November 2009 - June 2011. July - August 2011 (contract)

3D Environmental Artist for online courses and educational game ware.
  • Created art for video game software designed for interactive learning for the US Military and other clients.
  • Work included 3d Modeling, Uv Mapping, and texturing assets to be used in game engines.
  • Sculpt high-res models for Normal/AO baking.
  • Responsible for setting up environments in the Unity3d Engine. (Lighting, object placement, etc...)
View a letter of recommendation

Freelance Environment Artist

September 2009

  • Modeling, texturing and lighting virtual sets for Sports Entertainment Company.
  • Rendered the scene using Maya's Mental Ray Renderer.
  • Work included making the whole backdrop for the Sports Entertainment Company.

Programs

Autodesk Maya

  • Hard Surface and Organic Modeling (High / Low Resolution), Texturing, UV Mapping, Lighting, Rendering

Autodesk 3ds Max

  • Modeling, Texturing, UV Mapping

Adobe Photoshop

  • Hand-Painted and Photo-Sourced Textures, Concept, Design and Illustration

Pixologic ZBrush

  • Sculpting for high resolution models

Auxiliary Applications

  • Unity, Unreal Editor 3, xNormal, Crazy Bump

Adobe After Effects

  • Post-Production, Compositing